package ru.pb.game.network.engine.client.packets.sendable;

import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;

public class PROTOCOL_ROOM_CHANGE_ROOMINFO_ACK extends GameServerToClientPacket
{
	@Override
	public void writeImpl()
	{
		writeB(new byte[] {0x08, 0x0e});
		writeD(0);
	}
}
